Our bodies Four Resiliences: How to Live Longer



For all of you that think this may not apply to you, think again. As Jane McGonigal found out - life is much like a game and the gift of her research is that by the end of reading this post, you will add 2.56 minutes to your life.

Intrigued? Skeptical? I was.

Her story all begins with a hard hit on the head. Literally, Jane hit her head and it resulted in a severe concussion. Unfortunately, this concussion did not heal properly and she began to suffer debilitating effects like constant nausea, mind-splitting headaches, vertigo, and memory loss. After seeking out her doctor for help, she was told that she would need to relax her brain and avoid anything that triggered her symptoms. For her this meant no reading, writing, video games, work, e-mail, exercise, alcohol, or caffeine. Her doctor’s orders and the daily suffering basically took away her uniqueness and her purpose of living. This caused her to think about ending it all. Now this is not just some random fluke that only happened to Jane, in fact, 1 out of 3 people who suffer traumatic brain injuries contemplate suicide (McGonigal, 2012).

Every second of her life, she though “Jane, you want to dieyou need to die.” These voices continued and only got stronger. They were scaring her.

While on her deathbed, she began to think about some of her life regrets. Here are the top 5 regrets of the dying and Jane felt every one of them.

I wish I had not worked so hard.

I wish I had stayed in touch with friends.

I wish I had let myself be happier.

I wish I had the courage to express my true self.

I wish I lived my life true to my dreams, instead of what people expected of me.

One day she thought “I am either going to turn this into a game or I am going to kill myself.” Now why a video game? Jane McGonigal’s background is actually in video game design as it is a passion of hers. She knew from research in the field of video games that when people play video games they are able to tackle real life situations with more determination, optimism, and creativity (Jackson, Witt, Games, Fitzgerald, Eye, Zhao, 2011).  She also knew that those 5 regrets that she felt could be addressed through video games. This was exactly what she needed to get herself out of the deep hole she was in.

Work: She took this as I wish I spent more time with my family and friends (McGonigal, 2012). According to Coyne, Padilla-Walker, Stockdale, and Day (2010) parents who spend more time playing video games with kids establish stronger real life relationships with them.

Friends: She knows that hundreds of millions of people play social media games online to stay in contact with friends and family (McGonigal, 2012). Wohn, Lampe, Wash, Ellison, and Vitak (2011) found that social media games are incredible relationship-management tools. They help people develop and maintain relationships that would otherwise fizzle out

Happiness: Russoniello, Fish, and O’Brien (2013) showed that online games can outperform pharmaceuticals for treating clinical anxiety and depression. Just 30 minutes of online game play a day was enough to create dramatic boosts in mood and long-term increases in happiness (2013).

True Self: Well, she thought, avatars are a way to express our true selves, our most heroic, idealized version of who we might become (McGonigal, 2012). Yee, Bailenson, and Ducheneaut (2009) document how playing a game with an idealized avatar changes how we think and act in real life, making us more courageous, more ambitious, and more committed to our goals.

Dreams: This wish stumped her… Do video games do this?

Despite being bedridden and in constant pain, Jane created the first version of her game and called it Jane the Concussion Slayer.  She knew that she needed help and would not be able to slay concussions alone and so she called up her sister. This was an easy way for her to ask for help. “I am playing a game to heal my brain and I want you to play with me.” Her sister gladly accepted. Soon after her husband began to join in as well. In little to no time, she had created the three-musketeers of slaying concussions. As a team they began to do battle with anything that caused her symptoms to flair up and in tough times they collected power-ups to help them against the evil forces. These power-ups were anything that helped her get out of bed, even the slightest bit of physical activity, like cuddling with her puppy for 10 minutes or walking around the block once.

After only a little while playing her game, she noticed some of the symptoms of depression and anxiety fade away. While the physical symptoms like headaches and nausea stayed, she noticed that despite her pain, she was not suffering. She was making it and it was a miracle.

The good news doesn’t stop there, as what happened next was even more incredible. On her blog she posted the rules of her game and some video’s of how to play. She knew that not everyone wanted to slay something and not everyone has a concussion and so she renamed the game SuperBetter. Soon after she began to hear about people from all around the world that were creating new identities, recruiting their friends and family, collecting power-ups and conquering some of the most difficult challenges like cancer, depression, and ALS. These individuals were actually getting super better!

She wanted to dig deeper and understand why it was working for so many people. She found that SuperBetter was supported by already present research. SuperBetter gamers talked about feeling stronger and braver (Kuhn et al., 2011). They talked about feeling better understood by their friends and family (Bennerstedt, Ivarsson, and Linderoth, 2012). And they even talked about feeling happier, even though they were in pain, even though they were tackling the toughest challenge of their lives (McGonigal, 2012).

We have all heard about PTSD and it is a common misconceptions that once someone suffers a traumatic experience they are only doomed to suffer for the rest of their lives. There is actually a positive experience that can come out of having a traumatic experience. Our bodies are remarkable. What she did not know is that what her and others were actually experiencing is something called post-traumatic growth (Devine, Reed-Knight, Loiselle, Fenton, and Blount, 2010).

According to McGonigal (2012) here are the top five things that people who experience post-traumatic growth say.

My priorities have changed. I'm not afraid to do what makes me happy.

I feel closer to my friends and family.

I understand myself better. I know who I really am now.

I have a new sense of meaning and purpose in my life.

I'm better able to focus on my goals and dreams.

Sound familiar? The top five regrets of the dying and the top five statements that people say who experience post-traumatic growth are opposites. This made her think… Is there a way to get all the benefits of post-traumatic growth without having to suffer a trauma?

McGonigal (2012) found there are four kinds of resilience’s that contribute to post-traumatic growth. She also found some daily activates that you can do to build up these four kinds of resilience’s without having to hit your head. That’s nice huh?

Now, like her, I am not just going to tell you what they are but recommend you do these tasks with me. In fact, this is where you earn your 2.56 bonus minutes that was promised in the beginning of this post. BTW… I hope you are in a public place as that would be hilarious.

Don’t be shy and pick one: Stand up and take three steps, or make your hands into fists, raise them over your head as high as you can for five seconds (McGonigal, 2012).

That my friends is worth +1 physical resilience. Physical resilience is your bodies ability to handle stress and heal itself (McGonigal, 2012). Research by Martin, Church, Thompson, Earnest, and Blair (2009) found that the most important thing to do to raise one’s physical resliance is to not stay still for longer than one hour. For every second that you are moving you are improving the function of your heart, lungs, and brain (2009).

Pick one: I want you to snap your fingers exactly 50 times, or count backwards from 100 by seven, like this: 100, 93, 86, 79…(McGonigal, 2012). 

That earned you +1 to mental resilience. Mental resilience is your bodies ability to focus, show discipline, determination, and willpower (McGonigal, 2012). Research by Hagger, Wood, Stiff, and Chatzisarantis (2010) found that willpower is similar to a muscle. It gets stronger the more you work it out. Doing quick daily tasks that take a little bit of focus and attention is actually a scientific validated way to raise willpower (2010).

Pick one: If you're inside, find a window and look out of it. If you're outside, find a window and look in… Stranger danger, careful with this one. Or do a quick YouTube or Google image search for "baby [your favorite animal]" (McGonigal, 2012).

According to McGonigal (2012) this will give you +1 emotional resilience. This means your ability to create powerful positive emotions such as curiosity and love (2012). Simple tasks such as looking at beautiful parts of the world or looking at baby animals we boost our emotional resilience (Tugade, Fredrickson, and Barrett, 2004).

McGonigal (2012) states that if someone can manage to experinece three positive emotions for every one negative emotion per hour, day, and week that it is one way to dramatically improve one’s health and ability to problem solve. In research this is called the three-to-one emotion ratio (Fredrickson, 2004).

Pick one: Shake someone's hand for six seconds, or send someone a quick thank you by text, email, Facebook or Twitter (McGonigal, 2012).

There is your +1 social resilience. Social resilience refers to your ability to gain strength from friends, family, neighbors, and your community (Umberson and Montez, 2010). Social resilience can also be strengthened with touch such as shaking someones hand for as little as six seconds (Churchland, & Winkielman, 2013). This is because shaking someone’s hand increases the levels of oxytocin (trust hormone) in your bloodstream. What this means is after shaking someone’s hands for six seconds or longer it biologically primes people to like and want to help each other (McGonigal, 2012).

McGonigal’s research found that people who boost their four types of resilience daily – physical, mental, emotional, and social - live 10 years longer than everyone else (Holt-Lunstad, Smith, and Layton, 2010; Xu and Roberts, 2010; Rasmussen, Scheier, and Greenhouse, 2009; Woodcock, Franco, Orsini, and Roberts, 2010).

Now, how does the 2.56 minutes work? McGonigal answers “So, the average life expectancy in the U.S. and the U.K. is 78.1 years, but we know from more than 1,000 peer-reviewed scientific studies that you can add 10 years of life by boosting your four types of resilience. So every single year that you are boosting your four types of resilience, you're actually earning .128 more years of life or 46 more days of life, or 67,298 more minutes of life, which means every single day, you are earning 184 minutes of life, or every single hour that you are boosting your four types of resilience, you are earning 7.68245837 more minutes of life.” I simply divided this number by three because I expect one may spend about 20 minutes reading my blog which equals 2.56 minutes. Congrats! You earned them.

Now, how are you going to use those minutes? I mean you did not have them before you heard about McGonigals research. She suggests you spend the time doing something that makes you happy, something that gets you closer to friends and family, something that gets you active, or allows you to tackle a small challenge that’s been in the back of your mind. After all this, you will just boost your four resilience’s even more, which will give you more bonus minutes. It’s like a genie in a bottle, baby.

This could continue throughout your life until you are near the end (which is now 10 years longer than it would have been otherwise) and you will not have any of those top 5 regrets of the dying. This is because you would have lived your life truer to your dreams. Plus, as McGonigal (2012) suggests “with 10 extra years to your life, you could even play some more video games.“

Live your life and love yourself.

References

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